Not just from Microsoft’s Project Spark and Sony’s LittleBigPlanet.” You’re going to see more and more action in this space. Minecraft and Microsoft are just the tip of the iceberg. “Platforms are going to get bigger and bigger. “Platforms for user-generated content - not just in games, but in general - will become as big as individual, traditional gaming content next year,” Baszucki told GamesBeat. Now, going on 10 years later, it has grown to 4.5 million monthly active players who are constantly enjoying a steady stream of new games.īaszucki believes that the things that keep Roblox expanding are exactly what other companies are going to try to emulate in 2015. The platform originally debuted in 2005, and it features hundreds of small scenarios, levels, and modes. The reason for that is because Roblox enables anyone to build games and share them with a massive audience. Baszucki explained to GamesBeat that the future of gaming is going to look a lot more like Roblox than the games coming out of traditional publishers like Ubisoft and Electronic Arts. One of gaming’s quiet phenomenons is turning 10 years old in 2015, and one of its creators thinks that this is also the year that the rest of the industry starts trying to catch up.ĭavid Baszucki is the chief executive officer of Roblox, which developed and operates the gaming platform of the same name for PC, Mac, iPhone, iPad, and Android. At the event, we will also announce 25 top game startups as the 2024 Game Changers. We're thrilled to announce the return of GamesBeat Next, hosted in San Francisco this October, where we will explore the theme of "Playing the Edge." Apply to speak here and learn more about sponsorship opportunities here.
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